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I am making a mobile game with unity and the app crashes with the message " keeps stopping"

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I ran logcat command: adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG and it gives me the following error: 05-20 18:51:56.106 1218 1516 I ActivityManager: Start proc 32208:com.google.firebase.ludoprime/u0a134 for activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:56.234 1218 1453 D ActivityManager: [process suppression] broadcastIntentInPackage : allow sending broadcast by pendingintent 05-20 18:51:56.291 1218 4659 W ActivityManager: Force finishing activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:56.300 1218 1234 I ActivityManager: Showing crash dialog for package com.google.firebase.ludoprime u0 05-20 18:51:56.795 1218 1233 W ActivityManager: Activity pause timeout for ActivityRecord{4ef9c15 u0 com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity t412 f} 05-20 18:51:56.874 1218 1233 I ActivityManager: moveHomeStack, setupComplete:true 05-20 18:51:59.828 1218 4659 W ActivityManager: Force finishing activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:59.829 1218 4659 I ActivityManager: Killing 32208:com.google.firebase.ludoprime/u0a134 (adj 900): crash 05-20 18:52:00.000 1218 1351 D ActivityManager: [process suppression] broadcastIntentInPackage : allow sending broadcast by pendingintent Please help i am stuck here for 4 days. I also have firebase and facebook sdk in my game.

Unity crashes after I change 1 symbol in code!

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using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlorScript : MonoBehaviour { public int size, sizeleft; public int[] sizeX; public int a,b,c; public GameObject[] objts; // public GameObject lastspwnd; public GameObject pos1; public bool isSpace; private void Start() { sizeleft = size; a = Random.Range(0, 3); Instantiate(objts[a], pos1.transform.position, pos1.transform.rotation); sizeleft -= sizeX[a]; pos1.transform.position -= new Vector3(-3f, 0, 0); isSpace = false; Log(a," <-- First random"); for(int i = 0; i <= 10; i++) //How many objects we can spawn; { for(int k = 0; k <= 3; k++) //Check if there are object that can fill empty space; { isSpace = false; // isSpace set to false to avoid issues; if(sizeleft >= sizeX[k]) // If Yes than stop check; { isSpace = true; Log(k, " break"); break; } } if (!isSpace) // If ther is not empty space than STOP { break; } if (isSpace) // Start searching desired object; { while (isSpace) //repeat cheking until the desired object is found; { a = Random.Range(0, 3); **if (sizeleft >= size[a]) { Instantiate(objts[a], pos1.transform.position, pos1.transform.rotation); sizeleft -= sizeX[a]; isSpace = false; break; }** } } } } public void Log(int value, string massage) { Debug.Log(value + " || " + massage); } } When I change ">=" to "<=" **in last if** it work but on the other wrong way. But if I left everything without changes then Unity crashes and i need to restart it; What's wrong? Thanks) P.S. I'm not a native English speaker)

Editor freezing when I drag and drop prefab into the scene

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Hi Guys **Editor freezing when I drag and drop prefab into the scene**. Even if I use a prefab in the scene game takes around 1.5 minutes to play. unity version: **2019.4.0f1**(this issue was also happening with 2019.3.13f1). Please help me fix this issue, my project is completely stuck right now. Thanks.

Unity Crashes From While Loop and Can't fix

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I was creating the following state machine for a Uni project and for some reason I can't figure out the solution to the crashing. I know it is being caused by the while loop within each (eg lines 107-131) of the State IEnumerators but can't put my finger on it exactly. Help is greatly appreciated, thanks in advance. using UnityEngine; using System; using System.Collections; using System.Collections.Generic; [RequireComponent(typeof(Flock))] public class PreyStateMachine : Life { #region Variables public enum PreyStates { Flock, Wander, Evade, Hide, } [Header("Prey Variables")] public bool useHurtColor = true; public Color hurtColor = Color.red; [Header("State Machine Variables")] public PreyStates preyState; [Header("Timer Values")] public float waitTime; private float timer; [Header("Behaviour Objects")] [SerializeField] private FlockBehaviour FlockBehaviour; [SerializeField] private FlockBehaviour WanderBehaviour; [SerializeField] private FlockBehaviour EvadeBehaviour; [SerializeField] private FlockBehaviour HideBehaviour; #endregion #region Default protected override void Start() { base.Start(); #region Debugging if (GetComponent() != null && flock == null) { flock = GetComponent(); } if (flock == null) { Debug.LogError("Prey State Machine couldnt find flock"); } #endregion ChangeStateTo(preyState.ToString()); } void Update() { stateDisplay.text = preyState.ToString(); if (timer < -1) { timer -= Time.deltaTime; } } #endregion #region Prey Functionality public void TakeDamage(float damage) { health -= damage; } public void PlayHurtColorEffectVoid(SpriteRenderer renderer, int repeatAmount, float waitTime) { PlayHurtColorEffect(renderer, repeatAmount, waitTime); } public IEnumerator PlayHurtColorEffect(SpriteRenderer renderer, int repeatAmount, float waitTime) { Color tempStartColor = renderer.color; for (int i = 0; i < repeatAmount; i++) { renderer.color = hurtColor; yield return new WaitForSeconds(waitTime); renderer.color = tempStartColor; } } #endregion #region State Machine Functionality /// #region Flock public IEnumerator FlockState() { Debug.Log("Flock: ENTER"); preyState = PreyStates.Flock; flock.behaviour = FlockBehaviour; //StartCoroutine("DelayStateChangeFW"); timer = waitTime; while (preyState == PreyStates.Flock) { foreach (FlockAgent agent in flock.agents) { List filteredContext = (contextFilter == null) ? flock.areaContext : contextFilter.Filter(agent, flock.areaContext); if (filteredContext.Count > 0) { //StopCoroutine("DelayStateChangeFW"); timer = -10; ChangeStateTo("Evade"); preyState = PreyStates.Evade; yield return null; } } if (timer >= 0) { ChangeStateTo("Wander"); preyState = PreyStates.Wander; yield return null; } yield return null; } Debug.Log("Flock: EXIT"); } #endregion #region Wander public IEnumerator WanderState() { Debug.Log("Wander: ENTER"); preyState = PreyStates.Wander; flock.behaviour = WanderBehaviour; //StartCoroutine("DelayStateChangeFW"); timer = waitTime; while (preyState == PreyStates.Wander) { foreach (FlockAgent agent in flock.agents) { List filteredContext = (contextFilter == null) ? flock.areaContext : contextFilter.Filter(agent, flock.areaContext); if (filteredContext.Count > 0) { //StopCoroutine("DelayStateChangeFW"); timer = -10; ChangeStateTo("Evade"); preyState = PreyStates.Evade; yield return null; } } if (timer >= 0) { ChangeStateTo("Flock"); preyState = PreyStates.Flock; yield return null; } yield return null; } Debug.Log("Wander: EXIT"); } #endregion #region Evade public IEnumerator EvadeState() { Debug.Log("Evade: ENTER"); preyState = PreyStates.Evade; flock.behaviour = EvadeBehaviour; //StartCoroutine("DelayStateChangeEH"); timer = waitTime; while (preyState == PreyStates.Evade) { foreach (FlockAgent agent in flock.agents) { List filteredContext = (contextFilter == null) ? flock.areaContext : contextFilter.Filter(agent, flock.areaContext); if (filteredContext.Count <= 0) { //StopCoroutine("DelayStateChangeEH"); timer = -10; ChangeStateTo("Flock"); preyState = PreyStates.Flock; yield return null; } } if (timer >= 0) { ChangeStateTo("Hide"); preyState = PreyStates.Hide; yield return null; } yield return null; } Debug.Log("Evade: EXIT"); } #endregion #region Hide public IEnumerator HideState() { Debug.Log("Hide: ENTER"); preyState = PreyStates.Hide; flock.behaviour = HideBehaviour; //StartCoroutine("DelayStateChangeEH"); timer = waitTime; while (preyState == PreyStates.Hide) { foreach (FlockAgent agent in flock.agents) { List filteredContext = (contextFilter == null) ? flock.areaContext : contextFilter.Filter(agent, flock.areaContext); if (filteredContext.Count <= 0) { //StopCoroutine("DelayStateChangeEH"); timer = -10; ChangeStateTo("Flock"); preyState = PreyStates.Flock; yield return null; } } if (timer >= 0) { ChangeStateTo("Evade"); preyState = PreyStates.Evade; yield return null; } yield return null; } Debug.Log("Evade: EXIT"); } #endregion #region State Changing void ChangeStateTo(string methodName) { StartCoroutine(methodName + "State"); //change the state to the passed value plus "State" } /*public IEnumerator DelayStateChangeFW() { Debug.Log("Counting..."); yield return new WaitForSeconds(10); if (preyState == PreyStates.Flock) { ChangeStateTo("Wander"); //yield return null; } else { ChangeStateTo("Flock"); } } public IEnumerator DelayStateChangeEH() { Debug.Log("Counting..."); yield return new WaitForSeconds(10); if (preyState == PreyStates.Evade) { ChangeStateTo("Hide"); } else { ChangeStateTo("Evade"); } }*/ #endregion #endregion }

Can some one explain what this mean

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Players are reporting that my game is crashing and I got this from Unity Cloud Diagnostic Thread 0 (crashed) 0 ntdll 0x0000000076f1232c _ZwWaitForMultipleObjects@20 1 KERNELBASE 0x0000000074cbb988 WaitForMultipleObjects@16 2 UnityPlayer 0x0000000069699ea5 ?HandleCrash@CrashHandlerInternal@winutils@@QAEXKKPBDPAU_CONTEXT@@PAU_EXCEPTION_RECORD@@_N@Z 3 UnityPlayer 0x0000000069699d28 ?HandleCrash@CrashHandler@winutils@@QAEXPAU_EXCEPTION_POINTERS@@@Z 4 UnityPlayer 0x00000000696a83ac ?_ProcessInternalCrash@@YGJPAU_EXCEPTION_POINTERS@@@Z 5 xinput1_3 0x000000000040c9d3 ?__CxxUnhandledExceptionFilter@@YGJPAU_EXCEPTION_POINTERS@@@Z 6 KERNELBASE 0x0000000074d5a890 UnhandledExceptionFilter@4 7 ntdll 0x0000000076f428e8 RtlCaptureStackContext@12 8 ntdll 0x0000000076f07b44 _RtlUserThreadStart@8 9 ntdll 0x0000000076f07b44 _RtlUserThreadStart@8

Unity 2019.03 crashes when launched

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I've been having this problem ever since installing 2019.03.15f1. I can open projects in 2019.02 fine, but starting with 03 that's installed modules Macs and Windows(IL2CPP) Build Support, the editor has been crashing on launch. Basically, when I create and launch a completely new project, the editor window wouls should big blocks of pink, black or white, usually in places of where the inspector window would be. It would then crash after a few seconds or if I try to open any new window like project settings. Attached is an instance of this. ![alt text][1] I'm currently running a Windows 10 laptop with an integrated Graphics card and a discrete GeForce 940 MX. I've gone to the system graphics settings and set 2019.03 to run on high performance, but when opening a 2019.03 project, the task manager shows the integrated graphics card being used. I don't run (I believe) any VPN or framerate monitoring apps when I open the project, and my laptop is always plugged in for max power. Someone please help me! [1]: /storage/temp/162213-screenshot-56.png

My game keeps crashing randomly while playing

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My built game keeps crashing randomly. The game is built for Windows 84_64x How can I know what is causing the crash? Is there a log file for it or something? I can't find anything related to the crash in the output.log file located in LocalLow/CompanyName/ProductName. Also, there isn't any log file in the game's installation folder.

my unity game crash after i select armv7 under 1l2cpp

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hi everyone my game was working fine with mono armv64 then i wanted to upload to playstore and i was told to select armv7 under il2cpp for it to work on more devices i did so and when i downloaded the game it shows unity logo and crash i dont know whats going on please help me

My game crashes with the following logs,Please help me out.

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java.util.HashMap.hash (HashMap.java:338) java.util.HashMap.put (HashMap.java:611) java.util.HashSet.add (HashSet.java:219) com.unity3d.ads.properties.AdsProperties.getListeners (AdsProperties.java:49) com.unity3d.services.ads.api.Listener$5.run (Listener.java:76) android.os.Handler.handleCallback (Handler.java:794) android.os.Handler.dispatchMessage (Handler.java:99) android.os.Looper.loop (Looper.java:176) android.app.ActivityThread.main (ActivityThread.java:6651) java.lang.reflect.Method.invoke (Method.java) com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:547) com.android.internal.os.ZygoteInit.main (ZygoteInit.java:824)

Crashing for anyone else? Unity 2019.4.2f1

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I just updated to 2019 LTS and now Unity won't load . Is anyone else having similar issues?

Game always crashes when i try to play,

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So i might be a dumdum for coming here to ask this- since im not making a game, just playing one- but i have a unity related problem and i figured, why not come to the unity forums? Nothing on google is helping lol. Anyways- here's my problem: Im trying to play a game that was made in Unity. I click the application, the game window pops up, i see the big "Made with Unity" logo that i always see with Unity built games, then it goes to a black screen like the game is loading, then i get the whole "A problem caused this program to not work right" from Windows, the Unity Crash Handler pops up with a little green fillbar, then closes itself with no crash report or anything. Ive googled the problem several times, been to this site and that site, made sure all my drivers are up to date, everything i think i can do, and nothing works, it still wants to crash. Can i get some help or advice or instructions on what to do?? if it matters, im running on windows 10 on a laptop

IOS app crashes after splash screen

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Hello, the title is pretty self explanatory. The build is successful, but app crashes after splash screen, and i don't know what to do. The problem might be because of warning: argument unused during compilation '-mno-thumb' but don't know what does it mean. You help would be much appreciated.

my game keeps crashing

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hi i created a game then added google admob then tested it with test ads it worked very well on android device then i changed from test ads to real ads then the game keeps crashing on start before splash screen i dont know if admob is the reason for crash or there is another reason this is the log,HI i am making a game on android after i added admob and tested it with test ads it workrd well and built the application and worked on many devices well after i changed from test ads code to real ads code the game keeps crashing on startup before splash screen on android device 07-21 15:21:08.680 4292 4537 D ActivityManager: package com.AGGAMES.SLINGPUCK, user - 0 is SDcard whitelisted 07-21 15:21:08.681 4292 4537 D ActivityManager: starting Active launch 07-21 15:21:08.697 4292 4311 I ActivityManager: Start proc 1645:com.AGGAMES.SLINGPUCK/u0a467 for activelaunch com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:08.743 4292 6326 I ActivityManager: DSS on for com.AGGAMES.SLINGPUCK and scale is 0.75 07-21 15:21:08.761 4292 5307 I ActivityManager: START u0 {act=android.intent.action.MAIN typ=null flg=0x10200000 cmp=ComponentInfo{com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity}} from uid 10090 07-21 15:21:08.767 4292 5307 W ActivityManager: Launch on display check: display not found 07-21 15:21:08.767 4292 5307 I ActivityManager: [IOP] sourceDir : /data/app/com.AGGAMES.SLINGPUCK-zwmbAvibfFPC-gVmP-8lvQ== in ActivityStacksupervisor 07-21 15:21:08.776 4292 5307 W ActivityManager: Launch on display check: display not found 07-21 15:21:08.783 4292 5307 D ActivityManager: [PIP] Update supportsEnterPipOnTaskSwitch(startActivityLocked 07-21 15:21:08.804 4292 5307 I ActivityManager: mTimer start at this point for Notification solution 07-21 15:21:08.804 4292 5307 I ActivityManager: mTimer scheduling done 07-21 15:21:08.812 4292 5307 V ActivityManager: Scheduling idle now: forceIdle=trueimmediate=true 07-21 15:21:08.879 4292 5307 I ActivityManager: Config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w811dp h387dp 420dpi nrml long land finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(83, 0 - 2214, 1080) mWindowingMode=fullscreen mActivityType=undefined} s.107 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} 07-21 15:21:08.899 4292 5307 I ActivityManager: Override config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w811dp h387dp 420dpi nrml long land finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(83, 0 - 2214, 1080) mWindowingMode=fullscreen mActivityType=undefined} s.107 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} for displayId=0 07-21 15:21:08.925 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.AGGAMES.SLINGPUCK 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.clockpackage 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.lool 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.cmh:CMH 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.android.vending 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth:remote 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.service.health 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.daemonapp 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.fm 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.stickercenter 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.sbrowser 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.notes 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.samsungapps 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.samsungapps 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.easymodecontactswidget 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gamehome 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gos 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.messaging 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.unifiedwfc 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.SettingsReceiver 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.telephonyui 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.sm.devicesecurity 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.media 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.acore 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.contacts 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.dialer 07-21 15:21:08.967 4292 5873 W ActivityManager: crash : com.AGGAMES.SLINGPUCK,0 07-21 15:21:08.976 4292 5873 W ActivityManager: Force finishing activity com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:09.124 4292 4310 I ActivityManager: Showing crash dialog for package com.AGGAMES.SLINGPUCK u0 07-21 15:21:09.130 4292 4601 D ActivityManager: package com.google.android.gsf, user - 0 is SDcard whitelisted 07-21 15:21:09.131 4292 4601 W ActivityManager: wait for provider publish: waiters=1 callerApp=ProcessRecord{a3c4a70d0 4755:com.google.android.gms.persistent/u0a35} cpr=ContentProviderRecord{93bbfce u0 com.google.android.gsf/.gservices.GservicesProvider} 07-21 15:21:09.158 4292 4311 I ActivityManager: Start proc 1673:com.google.process.gservices/u0a35 for content provider com.google.android.gsf/.gservices.GservicesProvider 07-21 15:21:09.187 4292 7474 I ActivityManager: DSS on for com.google.android.gsf and scale is 1.0 07-21 15:21:09.243 4292 7474 W ActivityManager: Slow operation: 55ms so far, now at attachApplicationLocked: after mServices.attachApplicationLocked 07-21 15:21:09.243 4292 7474 W ActivityManager: Slow operation: 56ms so far, now at attachApplicationLocked: after updateOomAdjLocked 07-21 15:21:09.428 4292 4309 D ActivityManager: package com.samsung.android.dqagent, user - 0 is SDcard whitelisted 07-21 15:21:09.452 4292 4311 I ActivityManager: Start proc 1718:com.samsung.android.dqagent/1000 for broadcast com.samsung.android.dqagent/.receiver.DQADataReceiver 07-21 15:21:09.480 4292 4309 W ActivityManager: Activity pause timeout for ActivityRecord{55b2604 u0 com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity t101 f} 07-21 15:21:09.486 4292 4309 V ActivityManager: Scheduling idle now: forceIdle=trueimmediate=true 07-21 15:21:09.505 4292 4309 I ActivityManager: Config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w411dp h811dp 420dpi nrml long port finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(0, 83 - 1080, 2214) mWindowingMode=fullscreen mActivityType=undefined} s.108 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} 07-21 15:21:09.528 4292 4309 I ActivityManager: Override config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w411dp h811dp 420dpi nrml long port finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(0, 83 - 1080, 2214) mWindowingMode=fullscreen mActivityType=undefined} s.108 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} for displayId=0 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.clockpackage 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.cmh:CMH 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.android.vending 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth:remote 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.service.health 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.daemonapp 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.fm 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.stickercenter 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.sbrowser 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.notes 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.samsungapps 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.samsungapps 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.easymodecontactswidget 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gamehome 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.messaging 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.unifiedwfc 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.SettingsReceiver 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.telephonyui 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.sm.devicesecurity 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.media 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.acore 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.contacts 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.dialer 07-21 15:21:09.646 4292 4384 I ActivityManager: DSS on for com.samsung.android.dqagent and scale is 1.0 07-21 15:21:10.211 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mServices 07-21 15:21:10.211 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mProviders 07-21 15:21:10.212 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mReceivers 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mServices 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mProviders 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mReceivers 07-21 15:21:10.532 4292 4292 D ActivityManager: package com.samsung.android.sm.policy, user - 0 is SDcard whitelisted 07-21 15:21:10.551 4292 4311 I ActivityManager: Start proc 1761:com.samsung.android.sm.policy/u0a158 for service com.samsung.android.sm.policy/com.samsung.android.scpm.service.SyncJobService 07-21 15:21:10.575 4292 4816 I ActivityManager: DSS on for com.samsung.android.sm.policy and scale is 1.0 07-21 15:21:10.728 4292 5890 I ActivityManager: Killing 32265:com.samsung.android.sm.devicesecurity/5012 (adj 906): empty #25 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mServices 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mProviders 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mReceivers 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mServices 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mProviders 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mReceivers 07-21 15:21:12.345 4292 5873 W ActivityManager: Force finishing activity com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:12.386 4292 5873 I ActivityManager: Killing 1645:com.AGGAMES.SLINGPUCK/u0a467 (adj 900): crash 07-21 15:21:12.666 4292 5890 D ActivityManager: package com.samsung.android.sm.devicesecurity, user - 0 is SDcard whitelisted 07-21 15:21:12.667 4292 5890 W ActivityManager: wait for provider publish: waiters=1 callerApp=ProcessRecord{98569c8d0 620:com.samsung.android.lool/1000} cpr=ContentP ,this is the log screen 07-21 15:21:08.680 4292 4537 D ActivityManager: package com.AGGAMES.SLINGPUCK, user - 0 is SDcard whitelisted 07-21 15:21:08.681 4292 4537 D ActivityManager: starting Active launch 07-21 15:21:08.697 4292 4311 I ActivityManager: Start proc 1645:com.AGGAMES.SLINGPUCK/u0a467 for activelaunch com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:08.743 4292 6326 I ActivityManager: DSS on for com.AGGAMES.SLINGPUCK and scale is 0.75 07-21 15:21:08.761 4292 5307 I ActivityManager: START u0 {act=android.intent.action.MAIN typ=null flg=0x10200000 cmp=ComponentInfo{com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity}} from uid 10090 07-21 15:21:08.767 4292 5307 W ActivityManager: Launch on display check: display not found 07-21 15:21:08.767 4292 5307 I ActivityManager: [IOP] sourceDir : /data/app/com.AGGAMES.SLINGPUCK-zwmbAvibfFPC-gVmP-8lvQ== in ActivityStacksupervisor 07-21 15:21:08.776 4292 5307 W ActivityManager: Launch on display check: display not found 07-21 15:21:08.783 4292 5307 D ActivityManager: [PIP] Update supportsEnterPipOnTaskSwitch(startActivityLocked 07-21 15:21:08.804 4292 5307 I ActivityManager: mTimer start at this point for Notification solution 07-21 15:21:08.804 4292 5307 I ActivityManager: mTimer scheduling done 07-21 15:21:08.812 4292 5307 V ActivityManager: Scheduling idle now: forceIdle=trueimmediate=true 07-21 15:21:08.879 4292 5307 I ActivityManager: Config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w811dp h387dp 420dpi nrml long land finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(83, 0 - 2214, 1080) mWindowingMode=fullscreen mActivityType=undefined} s.107 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} 07-21 15:21:08.899 4292 5307 I ActivityManager: Override config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w811dp h387dp 420dpi nrml long land finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(83, 0 - 2214, 1080) mWindowingMode=fullscreen mActivityType=undefined} s.107 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} for displayId=0 07-21 15:21:08.925 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.AGGAMES.SLINGPUCK 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.clockpackage 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.lool 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.cmh:CMH 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.android.vending 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth:remote 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.service.health 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.daemonapp 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.fm 07-21 15:21:08.926 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.stickercenter 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.sbrowser 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.notes 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.samsungapps 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.samsungapps 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.easymodecontactswidget 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gamehome 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gos 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.messaging 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.unifiedwfc 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.SettingsReceiver 07-21 15:21:08.927 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.telephonyui 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.sm.devicesecurity 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.media 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.acore 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.contacts 07-21 15:21:08.928 4292 5307 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.dialer 07-21 15:21:08.967 4292 5873 W ActivityManager: crash : com.AGGAMES.SLINGPUCK,0 07-21 15:21:08.976 4292 5873 W ActivityManager: Force finishing activity com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:09.124 4292 4310 I ActivityManager: Showing crash dialog for package com.AGGAMES.SLINGPUCK u0 07-21 15:21:09.130 4292 4601 D ActivityManager: package com.google.android.gsf, user - 0 is SDcard whitelisted 07-21 15:21:09.131 4292 4601 W ActivityManager: wait for provider publish: waiters=1 callerApp=ProcessRecord{a3c4a70d0 4755:com.google.android.gms.persistent/u0a35} cpr=ContentProviderRecord{93bbfce u0 com.google.android.gsf/.gservices.GservicesProvider} 07-21 15:21:09.158 4292 4311 I ActivityManager: Start proc 1673:com.google.process.gservices/u0a35 for content provider com.google.android.gsf/.gservices.GservicesProvider 07-21 15:21:09.187 4292 7474 I ActivityManager: DSS on for com.google.android.gsf and scale is 1.0 07-21 15:21:09.243 4292 7474 W ActivityManager: Slow operation: 55ms so far, now at attachApplicationLocked: after mServices.attachApplicationLocked 07-21 15:21:09.243 4292 7474 W ActivityManager: Slow operation: 56ms so far, now at attachApplicationLocked: after updateOomAdjLocked 07-21 15:21:09.428 4292 4309 D ActivityManager: package com.samsung.android.dqagent, user - 0 is SDcard whitelisted 07-21 15:21:09.452 4292 4311 I ActivityManager: Start proc 1718:com.samsung.android.dqagent/1000 for broadcast com.samsung.android.dqagent/.receiver.DQADataReceiver 07-21 15:21:09.480 4292 4309 W ActivityManager: Activity pause timeout for ActivityRecord{55b2604 u0 com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity t101 f} 07-21 15:21:09.486 4292 4309 V ActivityManager: Scheduling idle now: forceIdle=trueimmediate=true 07-21 15:21:09.505 4292 4309 I ActivityManager: Config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w411dp h811dp 420dpi nrml long port finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(0, 83 - 1080, 2214) mWindowingMode=fullscreen mActivityType=undefined} s.108 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} 07-21 15:21:09.528 4292 4309 I ActivityManager: Override config changes=20000480 {1.1 602mcc1mnc [en_GB,ar_EG] ldltr sw411dp w411dp h811dp 420dpi nrml long port finger -keyb/v/h -nav/h winConfig={ mBounds=Rect(0, 0 - 1080, 2131) mAppBounds=Rect(0, 83 - 1080, 2214) mWindowingMode=fullscreen mActivityType=undefined} s.108 mkbd/h bts=0 themeSeq=0 ff=0 bf=-1} for displayId=0 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.clockpackage 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.cmh:CMH 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.android.vending 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth 07-21 15:21:09.585 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.shealth:remote 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.service.health 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.daemonapp 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.fm 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.stickercenter 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.sbrowser 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.notes 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.app.samsungapps 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.samsungapps 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.android.widgetapp.easymodecontactswidget 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.game.gamehome 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.messaging 07-21 15:21:09.586 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.sec.unifiedwfc 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.SettingsReceiver 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.app.telephonyui 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.sm.devicesecurity 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.media 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : android.process.acore 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.contacts 07-21 15:21:09.587 4292 4533 I ActivityManager: this proc state changed from empty or UNKNOWN_ADJ - proc : com.samsung.android.dialer 07-21 15:21:09.646 4292 4384 I ActivityManager: DSS on for com.samsung.android.dqagent and scale is 1.0 07-21 15:21:10.211 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mServices 07-21 15:21:10.211 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mProviders 07-21 15:21:10.212 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mReceivers 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mServices 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mProviders 07-21 15:21:10.240 4292 5891 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mReceivers 07-21 15:21:10.532 4292 4292 D ActivityManager: package com.samsung.android.sm.policy, user - 0 is SDcard whitelisted 07-21 15:21:10.551 4292 4311 I ActivityManager: Start proc 1761:com.samsung.android.sm.policy/u0a158 for service com.samsung.android.sm.policy/com.samsung.android.scpm.service.SyncJobService 07-21 15:21:10.575 4292 4816 I ActivityManager: DSS on for com.samsung.android.sm.policy and scale is 1.0 07-21 15:21:10.728 4292 5890 I ActivityManager: Killing 32265:com.samsung.android.sm.devicesecurity/5012 (adj 906): empty #25 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mServices 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mProviders 07-21 15:21:11.415 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk2.StkLauncherActivity does not exist in mReceivers 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mServices 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mProviders 07-21 15:21:11.424 4292 4816 D PackageManager: getComponentMetadataForIconTray : com.android.stk.StkLauncherActivity does not exist in mReceivers 07-21 15:21:12.345 4292 5873 W ActivityManager: Force finishing activity com.AGGAMES.SLINGPUCK/com.unity3d.player.UnityPlayerActivity 07-21 15:21:12.386 4292 5873 I ActivityManager: Killing 1645:com.AGGAMES.SLINGPUCK/u0a467 (adj 900): crash 07-21 15:21:12.666 4292 5890 D ActivityManager: package com.samsung.android.sm.devicesecurity, user - 0 is SDcard whitelisted 07-21 15:21:12.667 4292 5890 W ActivityManager: wait for provider publish: waiters=1 callerApp=ProcessRecord{98569c8d0 620:com.samsung.android.lool/1000} cpr=ContentP

Why spawning the final boss makes my unity crashes

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When i spawn the final boss on level 5 the unity just crashes: Code from the spawner public class OmegaSpawner_Script : MonoBehaviour { //Declaring Variables public GameObject Enemy_Omega; public bool alreadySpawner; public Transform Spawn_positionE; void Update() { if (Game_Script.level == 5 && !alreadySpawner) { alreadySpawner = true; Instantiate(Enemy_Omega, Spawn_positionE.position, Spawn_positionE.rotation); } } } Code from the boss: public class EnemyO_Script : MonoBehaviour { public Object eenemy; public int LifeO = 20; // Use this for initialization void Start() { GetComponent(); } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Player") { EnemyW_Script.GameOver = true; Time.timeScale = 0f; } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "BC") { LifeO = LifeO - 1; } if (collision.gameObject.tag == "BC" && LifeO <= 1) { Destroy(eenemy); EnemyW_Script.Score = EnemyW_Script.Score + 10; Game_Script.ScoreForNext = Game_Script.ScoreForNext + 10; Game_Script.money = Game_Script.money + 50; } } // Update is called once per frame void Update() { GetComponent().AddForce(transform.right * -2f); if (Game_Script.level_over == true) { Destroy(eenemy); } } PS: The tag Bc is for the bullet

crashing game upon death? (2D)

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i wanted to make a game, but normal death screen would'nt fit into the style. instead, i want for the game to crash. i know about command called application.forcecrash, but i'm unsure of how i can use it. are there any tutorials out there for this problem?

Build Crashes on Startup

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when i use admob pkg in game then build is crashed. if i can't use add pkg then resolve issue. how can i use admob pkg??,when i make a build using admob pkg then my game is crashed on start and not play. but when i remove add pkg then resolve issue. how can i use admob add pkg??

'The specified module could not be found.' 'A dynamic link library (DLL) initialization routine failed.',A dynamic link library (DLL) initialization routine failed. ???

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This has been a 2 month battle, i dont know what it means, or how to fix it. If anyone knows how to fix it or what it means? thank you. . . . Stack Trace of Crashed Thread 7432: ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000131FCE2E2B0) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000131FCE2E2B0) 0x00000131FCE2E2B0 (()) (function-name not available) 0x00007FFD261B89A2 (UnityPlayer) UnityMain 0x00007FFD261BD724 (UnityPlayer) UnityMain 0x00007FFD2618B899 (UnityPlayer) UnityMain 0x00007FFD262E95F8 (UnityPlayer) UnityMain 0x00007FFD262E9A2A (UnityPlayer) UnityMain 0x00007FFD262EAB30 (UnityPlayer) UnityMain 0x00007FFD263D26A8 (UnityPlayer) UnityMain 0x00007FFD970F7BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFD988ECE51 (ntdll) RtlUserThreadStart,This has been a 2 month battle. I cant find anything on the internet relating to this. This is also my first post here, so if people need the log file, you'll have to let me know how to upload it. :) If anyone knows please let me know!

Unity crashing due to custom written code

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I'm using Finite State Machine System to control my character and his states (ex: jump, move, etc.). For combat, I've created an attack script that will be the parent for "Light Attack - 1, " "Light Attack - 2" and "Heavy Attack." So the Player would enter the Attack state as soon as the the combat button is pressed, the Attack State will automatically transition to the "Light Attack." The problem is that when I test it to see if the Player transitions to each state, Unity crashes as soon as I press the button. It only happens when I remove the Attack State from the process that it works fine with no bugs. So the button will directly call the Light Attack State instead of the Attack State, which then transitions to the Light Attack. It seems something in my script is causing the Editor to crash but I can't figure out what. The crash doesn't happen if I transition to the Attack State either. Only when I go Attack State > Light Attack State ![alt text][1] [1]: /storage/temp/166057-annotation-2020-08-22-122133.png

Android Application crashing after splash screen - Recently changed bundle identifier , Is that reason?

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I am able to build APK successfully but its apk crashing after splash screen. Finally identified issue is, I have changed the bundle identifier. Is it possible to change the bundle identifier without crashing? I have been using some plugins like Admob, cloud once, dotween , is that reason?

APP keeps stopping with Admob error

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Hi. My APP immediately stops on my Galaxy S10. I am able to click on a "send feedback" option, then "preview", then I click on the "STACK TRACE" and it reveals my **Google Admob was not initialized properly**. But as far as I can tell, it is configured correctly (Admob enabled with AppID in Unity, AndroidManifest stamping correct APPID). Anyone know what could be wrong? Thanks
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