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Appodeal Anr onAdFailedToLoad

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Hi guys! i am new to unity and using appodeal for the first time.![alt text][1] Anr rate is going high and i am getting this stack. Thanks in advance ;) Looking at your code snippets and given that you were able to trigger the onAdFailedToLoad event successfully on your end, then it is safe to assume that your implementation of the Mobile Ads SDK is working correctly. Similar ANR logs were reported before and the team has already looked into this. The team concluded that these ANRs are caused by the Unity Android JNI bridge and the Google Mobile Ads Unity plugin is not responsible for these ANRs. That said, I suggest that you have these double checked by the experts over at the Unity Developer forums to get some insights on their end as well. GitHub googleads/googleads-mobile-unity Official Unity Plugin for the Google Mobile Ads SDK - googleads/googleads-mobile-unity [8:01 PM] #09 pc 0000000000680988 /data/app/com.fazbro.supply.chain.manager.cargo.ship.transport.game-t9s-cqq10IBQvVpY37Pmdg==/lib/arm64/libunity.so (???) #10 pc 00000000006fa7b8 /data/app/com.fazbro.supply.chain.manager.cargo.ship.transport.game-t9s-cqq10IBQvVpY37Pmdg==/lib/arm64/libunity.so (???) at com.unity3d.player.ReflectionHelper.nativeProxyInvoke (Native method) at com.unity3d.player.ReflectionHelper.a (unavailable) at com.unity3d.player.ReflectionHelper$1.invoke (unavailable) at java.lang.reflect.Proxy.invoke (Proxy.java:1006) at com.appodeal.ads.InterstitialCallbacks.onInterstitialFailedToLoad (unavailable) at com.appodeal.ads.as$a.a (unavailable) at com.appodeal.ads.q$6.run (unavailable) at android.os.Handler.handleCallback (Handler.java:873) at android.os.Handler.dispatchMessage (Handler.java:99) at android.os.Looper.loop (Looper.java:216) at android.app.ActivityThread.main (ActivityThread.java:7258) at java.lang.reflect.Method.invoke (Native method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:494) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:975) [1]: /storage/temp/166745-anr2.png

Hey, I'm trying make an auto energy recovery system with my game (2D) with a while loop. I found that it crashes my unity and I need help in fixing it.

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using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInfo : MonoBehaviour { public int maxHealth = 8; public int currentHealth; public int maxEnergy = 8; public int currentEnergy; public HealthBar healthBar; public EnergyBar energyBar; //Timers public IEnumerator RecoveryTime() { yield return new WaitForSeconds(10f); RecoverEnergy(1); Debug.Log("Plus 1"); } public IEnumerator CoolDown() { yield return new WaitForSeconds(1f); } // Start is called before the first frame update void Start() { currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); currentEnergy = maxEnergy; energyBar.SetMaxEnergy(maxEnergy); } // Update is called once per frame void Update() { //Health Damage if (Input.GetKeyDown(KeyCode.E)) { TakeDamage(1); } //Energy Damage if (Input.GetKeyDown(KeyCode.Space)) { TakeEnergy(1); StartCoroutine(CoolDown()); } //Energy Recover while (currentEnergy < maxEnergy) { StartCoroutine(RecoveryTime()); } } void TakeDamage(int damage) { currentHealth -= damage; healthBar.SetHealth(currentHealth); } void TakeEnergy(int used) { currentEnergy -= used; energyBar.SetEnergy(currentEnergy); } void RecoverEnergy(int recover) { currentEnergy += recover; energyBar.SetEnergy(currentEnergy); } }

Unity crashes (not responding) very often on play mode or by closing unity

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The pretty much says it all. i havent been able to find other posts with same kind of issue, and nothing from other posts has helped either i've tried using multiple unity versions, both LTS and latest version, but same story on either. Any way to solve this, i dont know why this happens, and ive tried reinstaller unity multiple times! Thanks

ARcore "Session.CheckAvailablity().result" getting "Unknown Error" and App Crashes immediately

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Hello Devs, i have been trying to solve this problem since couple of weeks and i failed to solve. this problem is with Google AR core SDK and I am using unity 2019.3.1f1 and Latest arcore sdk. Problem : When i Check Session.CheckAvailablity(); that is fine no exception catches but after when i trying to get result i always recieved "Unkown Error" on Supported Device and Unsupported Device and after that application crashed immediately. I have reasearched on Internet but i didn't get any Suitable Option for this. My Script for Checking "Session.CheckAvailablity()" with different types of function: using System.Collections; using UnityEngine; using GoogleARCore; using UnityEngine.UI; using System; public class TestingARSupport : MonoBehaviour { [SerializeField] private GameObject LogPrefab; [SerializeField] private Transform DebugContainer; public void Check() { StartCoroutine(CheckCompatibility()); } public void Check2() { StartCoroutine(CheckCompatibility2()); } public void Check3() { StartCoroutine(CheckCompatibility3()); } private void CopyToClipBoard(string Txt) { CustomNameSpace.Server.Clipboard = Txt; } private IEnumerator CheckCompatibility() { CreateLog(""); AsyncTask checkTask = null; try { checkTask = Session.CheckApkAvailability(); CreateLog("Checking Request Created"); } catch (Exception e) { CreateLog("Sorry Failed To Create \"Checking Request Created\":" + '\n' + "" + e + ""); //Debug.LogExeption(e, this); } CustomYieldInstruction customYield = checkTask.WaitForCompletion(); /*try { customYield = checkTask.WaitForCompletion(); CreateLog("Please Wait Checking Request Has been Sent"); } catch (Exception e) { CreateLog("Sorry Failed To Create \"Checking Request Created\":" + '\n' + "" + e + ""); //Debug.LogException(e, this); }*/ CreateLog("Checking For Result Please Wait"); yield return checkTask.WaitForCompletion(); CreateLog("Result Created Successfuly"); try { ApkAvailabilityStatus result = checkTask.Result; /*try { result = checkTask.Result; CreateLog("Checking Is Completed, result will be soon"); } catch (Exception e) { CreateLog("Sorry Failed To Load Result:" + '\n' + "" + e + ""); //Debug.LogException(e, this); }*/ switch (result) { case ApkAvailabilityStatus.SupportedApkTooOld: CreateLog("Supported apk too old"); break; case ApkAvailabilityStatus.SupportedInstalled: CreateLog("Supported and installed"); break; case ApkAvailabilityStatus.SupportedNotInstalled: CreateLog("Supported, not installed, requesting installation"); break; case ApkAvailabilityStatus.UnknownChecking: CreateLog("Unknown Checking"); break; case ApkAvailabilityStatus.UnknownError: CreateLog("Unknown Error"); break; case ApkAvailabilityStatus.UnknownTimedOut: CreateLog("Unknown Timed out"); break; case ApkAvailabilityStatus.UnsupportedDeviceNotCapable: CreateLog("Unsupported Device Not Capable"); break; } } catch (Exception e) { CreateLog("Sorry Failed To Load Result:" + '\n' + "" + e + ""); Debug.LogException(e, this); } } private IEnumerator CheckCompatibility2() { CreateLog(""); AsyncTask checkTask = null; try { checkTask = Session.CheckApkAvailability(); CreateLog("Checking Request Created"); } catch (Exception e) { CreateLog("Sorry Failed To Create \"Checking Request Created\":" + '\n' + "" + e + ""); //Debug.LogExeption(e, this); } CreateLog("Checking For Result Please Wait"); while (!checkTask.IsComplete) { yield return null; } CreateLog("Result Created Successfuly"); try { ApkAvailabilityStatus result = checkTask.Result; /*try { result = checkTask.Result; CreateLog("Checking Is Completed, result will be soon"); } catch (Exception e) { CreateLog("Sorry Failed To Load Result:" + '\n' + "" + e + ""); //Debug.LogException(e, this); }*/ switch (result) { case ApkAvailabilityStatus.SupportedApkTooOld: CreateLog("Supported apk too old"); break; case ApkAvailabilityStatus.SupportedInstalled: CreateLog("Supported and installed"); break; case ApkAvailabilityStatus.SupportedNotInstalled: CreateLog("Supported, not installed, requesting installation"); break; case ApkAvailabilityStatus.UnknownChecking: CreateLog("Unknown Checking"); break; case ApkAvailabilityStatus.UnknownError: CreateLog("Unknown Error"); break; case ApkAvailabilityStatus.UnknownTimedOut: CreateLog("Unknown Timed out"); break; case ApkAvailabilityStatus.UnsupportedDeviceNotCapable: CreateLog("Unsupported Device Not Capable"); break; } } catch (Exception e) { CreateLog("Sorry Failed To Load Result:" + '\n' + "" + e + ""); Debug.LogException(e, this); } } private IEnumerator CheckCompatibility3() { CreateLog(""); try { Session.CheckApkAvailability(); CreateLog("Checking Request Created"); } catch (Exception e) { CreateLog("Sorry Failed To Create \"Checking Request Created\":" + '\n' + "" + e + ""); //Debug.LogExeption(e, this); } CreateLog("Checking For Result Please Wait"); while (!Session.CheckApkAvailability().IsComplete) { yield return null; } CreateLog("Result Created Successfuly"); try { ApkAvailabilityStatus result = Session.CheckApkAvailability().Result; switch (result) { case ApkAvailabilityStatus.SupportedApkTooOld: CreateLog("Supported apk too old"); break; case ApkAvailabilityStatus.SupportedInstalled: CreateLog("Supported and installed"); break; case ApkAvailabilityStatus.SupportedNotInstalled: CreateLog("Supported, not installed, requesting installation"); break; case ApkAvailabilityStatus.UnknownChecking: CreateLog("Unknown Checking"); break; case ApkAvailabilityStatus.UnknownError: CreateLog("Unknown Error"); break; case ApkAvailabilityStatus.UnknownTimedOut: CreateLog("Unknown Timed out"); break; case ApkAvailabilityStatus.UnsupportedDeviceNotCapable: CreateLog("Unsupported Device Not Capable"); break; } } catch (Exception e) { CreateLog("Sorry Failed To Load Result:" + '\n' + "" + e + ""); Debug.LogException(e, this); } } }

(urgent help needed) failed to build mask for shadow culler errocode 3

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Unity is constantly crashing and I urgently need help because I just can't do anything at all. It just keeps happening at random but in the console it keeps spamming "failed to build mask for shadow culler. ErroCode 3". I don't know why and I don't know what's causing it but please help as soon as you can because just one click can cause it to crash, yesterday I lost over an hours worth of work. It happens at random, pressing "save project" or when I'm doing things in the animator it'll just crash.

"signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x200000077" Crashes on Huawei devices

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In our google play developer console, for an application, we are seeing very high number of crashes in Huawei Devices (Android 8.0 and Android 9.0). We are developing application using Unity 2019.4.8f1. The application contains: -Firebase -Flurry -Admob The reason for crashes mentioned is "java.lang.Error(no location available)". The crash report for it is as follows: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.4.8f1 (60781d942082)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'HUAWEI/MRD-L41A/HWMRD-M1:9/HUAWEIMRD-LX1F/9.1.0.333C185:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2020-09-22 07:52:03+0300 pid: 10152, tid: 10517, name: Thread-96 >>> com.iz.bible.word.puzzle.games.connect.collect.verses <<< uid: 10198 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x2a Cause: null pointer dereference r0 00000000 r1 ca712274 r2 b47ce538 r3 b47ce624 r4 b47ce624 r5 00000000 r6 00000000 r7 b47ce538 r8 00000003 r9 c3ada800 r10 00000000 r11 b47ce6ec ip cb665ea4 sp b47ce4e8 lr cd11dd3f pc ca74614c backtrace: at . at libil2cpp.0x2bb14c (Native Method) How do we solve this crash? Our downloads are adversely affected because of this crash. Thanks!

App Crash on Android 11 Devices

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Please help, my unity game crash when I build on Android 11 (API 30) devices. Android version below 10 is working fine. I am using Unity 2020.1.1f1. Minimum API Level (API 19), target API Level (API 30). *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** These are some of the packages I just updated recently which I think it might be the issue, but I am not sure about it. Firebase App (Core), Firebase Crashlytics, Firebase Authentication, Cloud Firestore For Firebase (All Ver 6.15.2) External Dependancy Manager for Unity Ver 1.2.1 Advertisement (Unity Ads) Ver 3.4.9 In App Purchasing Ver 2.1.1 *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** The tombstone file is attached below, here are part of it. *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2020.1.1f1 (2285c3239188)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'google/sdk_gphone_x86_arm/generic_x86_arm:11/RSR1.200819.001.A1/6823625:userdebug/dev-keys' Revision: '0' ABI: 'arm' Timestamp: 2020-09-25 01:35:50+1000 pid: 16859, tid: 16902, name: UnityMain >>> com.aubjective.jobmania <<< uid: 10157 signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xebaa11a0 r0 00000001 r1 ebf84a00 r2 00003435 r3 aee40f10 r4 ebaa11a0 r5 00000001 r6 aefc6628 r7 00000000 r8 00000002 r9 aefc40c0 r10 00000001 r11 ba5aaac3 ip ba781e84 sp b716fc40 lr b9bfc07c pc ebaa11a0 backtrace: #00 pc 0001c1a0 /system/lib/libEGL.so *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Thanks in advance

Application.TickGlobalCallbacks causing crashing!

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On 2020.1.2f1 version of unity... Well, i'm starting a game, trying to edit prefab or a gameobject and after 3-5 minutes Application.TickGlobalCallbacks appears and loads infinitaly, then crash happens! I have tryed to re-create project, regenerate Library folder still not working! Help me....

My game crashes when I press Escape

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I built my game perfectly, it starts smoothly, but when I hit the pause button ("P")the game crashes. What could be the problem? This is the script that handles the pause (even if I change the key, the result is always the same): public class PauseManager : MonoBehaviour { bool isPaused; public GameObject panelPause; void Start() { isPaused = false; } void Update() { if(Input.GetKeyUp(KeyCode.P)) { Cursor.visible = true; ChangePauseStatus(); } if (Input.GetKeyUp(KeyCode.P)) { Cursor.visible = false; } } public void ChangePauseStatus() { isPaused = !isPaused; UpdateGamePause(); } void UpdateGamePause() { if(isPaused) { Time.timeScale = 0; Cursor.visible = true; } else { Time.timeScale = 1; Cursor.visible = false; } panelPause.SetActive(isPaused); GetComponent().mouseLook.SetCursorLock(!isPaused); } }

Unity Editor giver BSOD on launch.

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I have a Dell, 8 GB RAM, i5, integrated GPU: Intel HD 620, dedicated GPU: GTX 1050 4GB. Recently, I was updating the NVIDIA graphics driver and I forgot to close Unity in the background. So, while it was installing the driver, Unity crashed, giving some error message (the error is shown in the screenshot I added) So, after that incident Unity has been acting weirdly. It was giving some "Window" error in the console, then it crashed, along with giving a BSOD. This error happened again today, I was opened Unity to start my 2D game and it crashed, with the same BSOD, Windows restarted. I tried reinstalling Unity Editor, but nothing seems to work. I am using Unity 2020.1.8f1 (64-bit). Someone please help me.![alt text][1] [1]: /storage/temp/169105-unknown.png

Unity crashes whenever I try to create or load a project

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I was using unity with no problem all last night and this afternoon, but now for some reason whenever I try to open a project the unity splashscreen displays but immediately a crash error pops up telling me to send in a report. I tried opening older projects, updating to the newest LTS version, creating a new project in both LTS and unity 2020.1.11, and even reinstalling unity hub and unity yet the same thing continually happens. I'm using unity 2019.3.13but was previously on 2019.1.10 if that helps, with unity hub version 2.4.2. BTW. Ryzen 7 1700x, 16 gb ram, nvidia geforce gtx 1070

When I run this code Unity crashes(ANIMATOR RELATED)

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So when I interact with this script in the game via testing, the entire unity window *crashes* with no explanation.. I'm not expert on code, so I would like some insight on this if at all possible using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCSpeechBubbleColliderB : MonoBehaviour { [HideInInspector] private bool SpeechBubbleActive; [HideInInspector] private bool PlayerInRange; [SerializeField] private Animator Animator; IEnumerator ON() { if (Input.GetKeyDown(KeyCode.E)) { if (SpeechBubbleActive) { Animator.Play("Absent"); SpeechBubbleActive = false; Update(); } else { SpeechBubbleActive = true; Animator.Play("Appear"); yield return new WaitForSeconds(4.00f); Animator.Play("Absent"); SpeechBubbleActive = false; Update(); } } } private void Update() { if (PlayerInRange) { if (Input.GetKeyDown(KeyCode.E)) { if (SpeechBubbleActive) { Animator.SetInteger("On", 0); SpeechBubbleActive = false; } else { Animator.SetInteger("On", 1); SpeechBubbleActive = true; StartCoroutine(ON()); } } } else { SpeechBubbleActive = false; } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { PlayerInRange = true; } } private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Player")) { PlayerInRange = true; } } private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { Animator.SetInteger("On", 0); PlayerInRange = false; SpeechBubbleActive = false; } } } Essentially what I'm trying to do is run an event that check the completion of an animation state on a different object that is executed on an E press when within the proximity of the collider on the game object attached to this script. The reason I have to outsource the animator from the original game object is because the animation itself scales the entire game object object from 0 in one of the animations (which simulates it being invisible to the player and gradually growing) which would also set any collider's scale on that object to 0. Is there a way to do this without enums? It seems that this one only manages to crash the game

i cant generate a lightmap

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I had just finished some lighting and wanted to bake a lightmap but when I tried it crashed unity and said there was no fix and to report a bug but I don't know what happened so I cant report one plz help

Unity Crashes During or Immediately After Startup

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I am trying to open a project and scene from a group project. Other members seem to be able to open them with minimal problems. I have found the logs that other posts have pointed to, but I have not found an explanation of how to read them. How do you read Unity crash logs? Is the cause of my issue found in the log I have attached? Thanks for any info you can provide to me. [crashLog][1] [1]: /storage/temp/170664-crashlog-11-8-20.txt

Unity Crashing for no reason

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whenver i open project after 5 minutes of pressing play it crashes and idk if its a faulty script if it is how can i know wich one? pls halp and i get this error a window error thing pls help me!

Unity games crashing

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Most games with unity crash like among us, fall guys but very few don't crash Here's the crash log Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Among Us;C:\Program Files (x86)\Steam\steamapps\common\Among Us;C:/WINDOWS;C:/WINDOWS/system32;SRV*C:/websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Usuario' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us.exe:Among Us.exe (00080000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (775B0000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (75470000), size: 917504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (772A0000), size: 2093056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (663F0000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\AcLayers.DLL:AcLayers.DLL (73A80000), size: 2637824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (75D50000), size: 782336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\USER32.dll:USER32.dll (755E0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\win32u.dll:win32u.dll (764F0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (759E0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (77120000), size: 1425408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (76510000), size: 507904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (769E0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (74E60000), size: 5742592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (764B0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\shcore.dll:shcore.dll (75550000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (763E0000), size: 765952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (74D70000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (74D60000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (76320000), size: 389120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\sechost.dll:sechost.dll (76800000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\combase.dll:combase.dll (75AD0000), size: 2576384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (76B00000), size: 6033408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (76900000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\WINDOWS\System32\profapi.dll:profapi.dll (75E10000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (76590000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (767F0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\shlwapi.dll:shlwapi.dll (75880000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (76310000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (753F0000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (765E0000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (75E60000), size: 4493312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (75AB0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\MPR.dll:MPR.dll (6E6D0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (00570000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (6E5B0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (70010000), size: 811008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.815 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (702C0000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (74A70000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\AcGenral.DLL:AcGenral.DLL (737A0000), size: 2428928 (result: 0), SymType: 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fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (6E790000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\urlmon.dll:urlmon.dll (6D270000), size: 1744896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.1110 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (6E6A0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (6BB20000), size: 2269184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.1110 C:\WINDOWS\System32\IMM32.DLL:IMM32.DLL (75E30000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\Program Files (x86)\Steam\steamapps\common\Among Us\UnityPlayer.dll:UnityPlayer.dll (64260000), size: 20783104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (75780000), size: 1028096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (74DA0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (69890000), size: 1044480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (75410000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (743C0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (73A00000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (704A0000), size: 258048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (70460000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Program Files (x86)\Steam\steamapps\common\Among Us\GameAssembly.dll:GameAssembly.dll (62C10000), size: 23367680 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\system32\mswsock.dll:mswsock.dll (70200000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (758D0000), size: 1060864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (69200000), size: 1957888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (69130000), size: 790528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\SYSTEM32\aticfx32.dll:aticfx32.dll (73670000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.17.10.1404 C:\WINDOWS\SYSTEM32\atiuxpag.dll:atiuxpag.dll (73A50000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.14.1.6463 C:\WINDOWS\SYSTEM32\atidxx32.dll:atidxx32.dll (6DA60000), size: 9437184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.17.10.625 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (76880000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (6E580000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (6E360000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (6D7E0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (6D710000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (6D700000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Program Files (x86)\Windows Defender\MpOav.dll:MpOav.dll (6D6E0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.1902.5 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (67530000), size: 401408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (70140000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (673B0000), size: 1171456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (6BD50000), size: 892928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (74A00000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (00400000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (68B30000), size: 1634304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139,Most games made with unity started crashing strangely because it didn't happen to me before and among us, fall guys and most games are crashing but other little amount of games doesent crash Here's the crash log Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Among Us;C:\Program Files (x86)\Steam\steamapps\common\Among Us;C:/WINDOWS;C:/WINDOWS/system32;SRV*C:/websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Usuario' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Among Us\Among Us.exe:Among Us.exe (00080000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (775B0000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (75470000), size: 917504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (772A0000), size: 2093056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (663F0000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\AcLayers.DLL:AcLayers.DLL (73A80000), size: 2637824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (75D50000), size: 782336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\USER32.dll:USER32.dll (755E0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\win32u.dll:win32u.dll (764F0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (759E0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (77120000), size: 1425408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (76510000), size: 507904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (769E0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (74E60000), size: 5742592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (764B0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\shcore.dll:shcore.dll (75550000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (763E0000), size: 765952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (74D70000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (74D60000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (76320000), size: 389120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\sechost.dll:sechost.dll (76800000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\combase.dll:combase.dll (75AD0000), size: 2576384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (76B00000), size: 6033408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (76900000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\WINDOWS\System32\profapi.dll:profapi.dll (75E10000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (76590000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (767F0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\shlwapi.dll:shlwapi.dll (75880000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (76310000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (753F0000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (765E0000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1110 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (75E60000), size: 4493312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (75AB0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\MPR.dll:MPR.dll (6E6D0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (00570000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (6E5B0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (70010000), size: 811008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.815 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (702C0000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (74A70000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\AcGenral.DLL:AcGenral.DLL (737A0000), size: 2428928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\WINDOWS\System32\ole32.dll:ole32.dll (774A0000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\UxTheme.dll:UxTheme.dll (6E7C0000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (6EF90000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\samcli.dll:samcli.dll (74A10000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (67380000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (74C60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (70110000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (6E790000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\urlmon.dll:urlmon.dll (6D270000), size: 1744896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.1110 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (6E6A0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (6BB20000), size: 2269184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.1110 C:\WINDOWS\System32\IMM32.DLL:IMM32.DLL (75E30000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\Program Files (x86)\Steam\steamapps\common\Among Us\UnityPlayer.dll:UnityPlayer.dll (64260000), size: 20783104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (75780000), size: 1028096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (74DA0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (69890000), size: 1044480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (75410000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (743C0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (73A00000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (704A0000), size: 258048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (70460000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Program Files (x86)\Steam\steamapps\common\Among Us\GameAssembly.dll:GameAssembly.dll (62C10000), size: 23367680 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\system32\mswsock.dll:mswsock.dll (70200000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (758D0000), size: 1060864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1139 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (69200000), size: 1957888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (69130000), size: 790528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\SYSTEM32\aticfx32.dll:aticfx32.dll (73670000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.17.10.1404 C:\WINDOWS\SYSTEM32\atiuxpag.dll:atiuxpag.dll (73A50000), size: 147456 (result: 0), 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Unity Editor Crash after project is loaded

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Every time I load project Unity either shows white screen and not responding or crashes immediately or both. I already tried to restart computer, to login to different Windows profile, to reinstall Editor, to launch other project. All the same![alt text][1] [1]: /storage/temp/171025-2020-11-14-20-42-38.png

Unity crashes my PC. Issue has persisted for 11 months. Help, admins. help,Unity games crash my PC. Issue has persisted for 11 months. Help, admins. Help

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I've been having a perpetual issue with Unity games crashing my PC. This has been going on for almost a year now, starting when I got my PC. I have rebooted my computer countless times, I have factory reset my computer and redownloaded the OS from the disc, and I have reset my BIOS more than once. The problem still persists. Whenever I play a game that runs on the Unity engine, after a seemingly random amount of time(usually between 10-20 minutes), my computer will simply shut off, and then reboot. This is consistent for every Unity game I have tried. Examples include Rust, Phasmophobia, and Superliminal. The crashing symptoms are consistent between all three games. My computer specs are as such: Motherboard: B450 Gaming Plus (MS-7B86) Processor: AMD Ryzen 5 3600 6-Core Processor, 3600 Mhz, 6 Cores, 12 Logical Processors GPU: AMD Radeon RX 5700 XT 4 8GB sticks of DDR4 RAM (Corsair Vengeance LPX) OS: Microsoft Windows 10 Home Power supply: Corsair TX650M

Mobile game crashing, adb, visual studio, google play not showing anything

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Hello, I'm trying to debug a crash on my mobile game, I've tried adb logcat to see what is happening, no result. I checked the google play store ANRs/crashes no results.. I tried debugging with visual studio. Visual studio just stops debugging when the app crashes without showing me what line went wrong Does anyone have any other options?

my editor is crashing when im loding the editor

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every time I open up a unity hub and select a project it stars opening the editor and before it finishes a symbol of unity with a ! mark pops up and the editor crashes and this happens every time I try to do this and I don't know how to fix this.
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